Kickstarter failures revealed! What can you learn from Kickstarter failures? [INFOGRAPHIC] | Appsblogger.com
Controlling for goal and reward levels, and compared to a baseline of Art projects, categories have the following effects:
Comics is only 70% as likely to be funded.
Dance is 2.18 times as likely to be funded.
Fashion projects are only 40% as likely.
Film is 7% more likely to be funded.
Games projects are only 62% as likely to be funded.
Music is 1.36 more likely.
Photography is 70% as likely.
Publishing is only half as likely.
Theater is twice as likely.
The number of reward levels increases the chance of being funded up to a point, and then decreases the chance.