Showing posts with label 4e. Show all posts
Showing posts with label 4e. Show all posts
Thursday, February 16, 2017
Friday, February 3, 2017
Thursday, February 2, 2017
Tuesday, January 17, 2017
Sunday, December 18, 2016
Dragon Magazine Article Index. World of Greyhawk
Dragon Magazine Article Index. World of Greyhawk
GREYHAWK Campaign Setting: Adri Forest "Campaign Journal" Carl Sargent 208(48) D&D2 Almor, Prelacy of: News of "Events Of the Eastern and Southern Flanaess" Rob Kuntz 65(12) D&D1 Artifacts "All Oerth's Artifacts" Grohe & Mona 299(101) D&D3 "Artifacts of Oerth" Grohe & Mona 294(92) D&D3 Bandit Kingdoms: News of "Protection Circles and the Like..." Gary Gygax 56(18) D&D1 Barrier Peaks: Monsters of "Invaders of the Barrier Peaks" James Jacobs 280(90) D&D3 Bigby: Armed forces "Greyhawk: The Shape Of the World" Gary Gygax 37(11) D&D1 Blackmoor: Halflings "Guardians of the Docrae" Ari Marmell 315(84) D&D3 Blood Golems of Hextor "Blood Golems of Hextor" Sean K. Reynolds 292(96) D&D3 Boxed set "'Grey' Areas Were Made That Way" Lawrence Schick 46(50) D&D1 Castles of "Places of Mystery: Spinecastle and Veralos" Gary Holian 293(88) D&D3 Character background "Adding Depth To the Flanaess" Lakofka & Gygax 52(18) D&D1 Clothing and Dress "More 'Meat' For Greyhawk" Gary Gygax 55(17) D&D1 Company of Seven: Magic items of "Treasures of Greyhawk: Magic of the Company of Seven" Holian & Miller 359(70) D&D3 Creation of "Founding Greyhawk" Gary Gygax An2(96) -- Death Knights of "Death Knights of Oerth, Part One, The" Gary Holian 290(100) D&D3 "Death Knights of Oerth, Part Two, The" Gary Holian 291(90) D&D3 Dragonshead Barrows "Places of Mystery: Gateways to Adventure" Gary Holian 304(88) D&D3 Equipment "Bazaar of the Bizarre: Falcon's Bazaar" Noel Graham An3(96) D&D2 Feats, regional "Greyhawk Feats" Erik Mona 319(56) D&D3 "Regional Feats of Oerth" Erik Mona 315(50) D&D3 Frost Barbarians: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Futuristic version of "Greyhawk 2000" Philip Athans 277(48) D&D3 Geography: Beyond the Flanaess "Beyond the Flanaess" Skip Williams An1(72) D&D2 Gods of Human "Beings of Power: Four Gods of Greyhawk" David Noonan 294(26) D&D3 "Deities & Demigods of the World of Greyhawk, The" Gary Gygax 67(23) D&D1 "Deities & Demigods of the World of Greyhawk, The" Gary Gygax 68(63) D&D1 "Deities & Demigods of the World of Greyhawk, The" Gary Gygax 69(27) D&D1 "Deities & Demigods of the World of Greyhawk, The" Gary Gygax 70(20) D&D1 "Deities & Demigods of the World of Greyhawk, The" Gary Gygax 71(52) D&D1 Boccob "Boccob" Sean K Reynolds 338(38) D&D3 Heironeous "Heironeous" Sean K Reynolds 354(18) D&D3 Hextor "Hextor" Sean K Reynolds 356(36) D&D3 Oeridian pantheon "Oeridian Lesser Gods, Part I, The" Andy Miller 263(44) D&D2 "Oeridian Lesser Gods, Part II, The" Andy Miller 264(46) D&D2 "Oeridian Lesser Gods, Part III, The" Andy Miller 265(56) D&D2 Olidammara "Olidammara" Sean K Reynolds 342(32) D&D3 Pelor "Pelor Sean K Reynolds 346(20) D&D3 Quasi-deities "Greyhawk's World" Gary Gygax 71(19) D&D1 Saint Cuthbert "Saint Cuthbert" Sean K Reynolds 358(24) D&D3 Suel pantheon "Gods of the Suel Pantheon" Len Lakofka 87(23) D&D1 "Gods of the Suel Pantheon" Len Lakofka 88(8) D&D1 "Gods of the Suel Pantheon" Len Lakofka 89(20) D&D1 "Gods of the Suel Pantheon" Len Lakofka 90(24) D&D1 "Gods of the Suel Pantheon" Len Lakofka 92(22) D&D1 "Presenting the Suel Pantheon" Len Lakofka 86(30) D&D1 Vecna "Vecna" Reynolds & Weiss 348(18) D&D3 Wee Jas "Wee Jas" Sean K Reynolds 350(18) D&D3 Nonhuman "Events Of the Eastern and Southern Flanaess" Gary Gygax 64(13) D&D1 Iuz Minions of "Dragon's Bestiary: Minions of Iuz" James Jacobs 270(72) D&D2 News of "Protection Circles and the Like..." Gary Gygax 56(18) D&D1 Great Kingdom: Magic of "Fiend Knights and Dark Artifacts" Carl Sargent 206(42) D&D2 News of "Campaign Journal" Carl Sargent 204(52) D&D2 "Great Kingdom and the Knights of Doom, The" Rob Kuntz 59(24) D&D1 Greyhawk, City of: Beggars' Union "Greyhawk's Beggar's Union" Erik Mona 301(88) D&D3 Holidays "Campaign Holidays" Andy Miller An4(19) D&D2 Hool Beacon "Places of Mystery: Gateways to Adventure" Gary Holian 304(88) D&D3 Horned Society: News of "Protection Circles and the Like..." Gary Gygax 56(18) D&D1 Human racial types "More 'Meat' For Greyhawk" Gary Gygax 55(17) D&D1 Ice Barbarians: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Idee: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Illustrations "Window On the World" Sam Wood 290(106) -- Introduction "Greyhawk: The Shape Of the World" Gary Gygax 37(10) D&D1 Irongate: Adventures in "Irongate: City of Stairs" Holian & Tetreault 351(42) D&D3 News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Iron League: Agents: Jade Mask "Masks of Iron: Agents of the Iron League" Looby & Broadhurst 302(98) D&D3 Iuz: News of "Protection Circles and the Like..." Gary Gygax 56(18) D&D1 Knights of Doom "Great Kingdom and the Knights of Doom, The" Rob Kuntz 59(24) D&D1 LIVING GREYHAWK GAZETTEER: Index "Living Greyhawk Gazetteer Index" Zavoda & Mona 296(88) D&D3 Medegia, See of: News of "Events Of the Eastern and Southern Flanaess" Rob Kuntz 63(16) D&D1 Monsters of "Monstrous Denizens of Oerth" Sean K. Reynolds 295(92) D&D3 Mordenkainen: Armed forces "Greyhawk: The Shape Of the World" Gary Gygax 37(11) D&D1 Mysteries of "Unsolved Mysteries of D&D" Paizo staff 359(28) -- News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 "Events Of the Eastern and Southern Flanaess" Rob Kuntz 63(14) D&D1 "Events Of the Eastern and Southern Flanaess" Rob Kuntz 65(11) D&D1 "Great Kingdom and the Knights of Doom, The" Rob Kuntz 59(24) D&D1 "Protection Circles and the Like..." Gary Gygax 56(18) D&D1 North Province: News of "Events Of the Eastern and Southern Flanaess" Rob Kuntz 63(14) D&D1 Nyrond, Kingdom of: News of "Events Of the Eastern and Southern Flanaess" Rob Kuntz 65(12) D&D1 Onnwal: Glaives of Azharadian "Splintered Sun, A" Stuart Kerrigan 293(92) D&D3 Heroes of "Playing Pieces: Heroes of Onnwal" Stuart Kerrigan, et al 299(98) D&D3 News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Paladins "Paladins of Greyhawk" Gary Holian 306(96) D&D3 Pomarj region "See the Pomarj -- and Die!" Joseph Bloch 167(10) D&D2 Monsters of "Beasts of the Pomarj" James Jacobs 274(100) D&D3 Prestige classes: Knights of the Chase "Champions of Vengeance" Creighton Broadhurst 297(92) D&D3 Ranger Knight of Furyondy "Ranger Knight of Furyondy, The" Charles Dunwoody 317(68) D&D3 Quasi-deities "Greyhawk's World" Gary Gygax 71(19) D&D1 Races: Player character "Legacies of the Suel Imperium" Roger Moore 241(38) D&D2 Racial types "More 'Meat' For Greyhawk" Gary Gygax 55(17) D&D1 Ratik: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Relaunch: 1993 "Campaign Journal" Carl Sargent 191(64) D&D2 "Campaign Journal" Carl Sargent 195(94) D&D2 Rinloru: Relations with Winetha "Campaign Journal" Carl Sargent 204(52) D&D2 Robilar: Armed forces "Greyhawk: The Shape Of the World" Gary Gygax 37(11) D&D1 Rovers of the Barrens: News of "Protection Circles and the Like..." Gary Gygax 56(18) D&D1 Scarlet Brotherhood: Rebels "Splintered Mind, The" Jesse Decker, et al 281(38) D&D3 Sea Barons: News of "Campaign Journal" Carl Sargent 206(34) D&D2 "Events Of the Eastern and Southern Flanaess" Rob Kuntz 63(14) D&D1 Secret societies "Hidden Agendas" Andy Miller 256(44) D&D2 Snow Barbarians: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Solnor Ocean: News of "Events Of the Eastern and Southern Flanaess" Rob Kuntz 63(16) D&D1 South Province: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Spindrift Isles: News of "Events Of the Eastern and Southern Flanaess" Rob Kuntz 65(11) D&D1 Spindrift Sound: News of "Events Of the Eastern and Southern Flanaess" Rob Kuntz 65(11) D&D1 Spinecastle "Places of Mystery: Spinecastle and Veralos" Gary Holian 293(88) D&D3 Stonefist, Hold of: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Sunndi: News of "Developments From Stonefist To South Province" Gary Gygax 57(13) D&D1 Tenh, Duchy of: News of "Protection Circles and the Like..." Gary Gygax 56(18) D&D1 Tenser: Armed forces "Greyhawk: The Shape Of the World" Gary Gygax 37(11) D&D1 Veralos "Places of Mystery: Spinecastle and Veralos" Gary Holian 293(88) D&D3 Weapon masters "Weaponmasters of the Flanaess" Lloyd Brown III An3(18) D&D2 Weather "Weather In the World of Greyhawk" David Axler 68(42) D&D1 Winetha: Relations with Rinloru "Campaign Journal" Carl Sargent 204(52) D&D2 Wormcrawl Fissure: Creatures of "Denizens of the Wormcrawl Fissure" James Jacobs 276(84) D&D3 Greyhawk, City of: Beggars' Union "Greyhawk's Beggar's Union" Erik Mona 301(88) D&D3 Griffon: Ecology of "Ecology of the Griffon, The" Christopher Kederich 161(90) D&D2 Grimlock: Ecology of "Ecology of the Grimlock, The" Mark A. Hart 327(58) D&D3 Grippli: As character race "Grippli" Joshua Cole 324(84) D&D3
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Saturday, May 22, 2010
Room Encounter
The Ball Room
Deep within a dungeon sits this rather large room at 80’ by 80’ that has two levels an upper level with seating reachable by four 5’ doors. Each side has a very detailed statue facing down to the field. The field as seem from above seems to have several items piled around the sand floor. Several decomposing bodies are also laying around 1d6+2.
Light comes from the ceiling about 40’ upward. Vines have started to grow down and will cause an occasional shadow to appear to move across the stands. If the PCs sit down they will have a faint tingle then a phantom sound of a crowd shouting in an unknown or unrecognizable language. The sand seems to coalesce into phantom movements.
The real fun begins when the PCs enter the arena floor. A loud booming voice issues from the statues “Welcome to you who are to honor your gods. So begin your test of strength, both of body and of faith.”
“For any barbarians who don’t know of our gods’ test you must seal the idols faces with these three orbs.” Three stone orbs appear floating around the center of the arena. “Your opponents are the souls of our greatest warriors.”
The sand forms into humanoid shapes make to look feral and menacing. The number is 1d3 per PC. AC equal to PC HP equal to PC. Damage Slam w/fist 1d8/1d8 push 5, able to go into arena sand and appear anywhere on the floor. Immune to lightening but slowed by fire. Regenerates when merged with sand at 1hp per round spent moving under sand.
Any PCs who attempts to exit the field by climbing above the banister that the statues are resting upon will be struck by a lightening bolt of 3d6 divine damage and pushed back down to the floor. Length of game is scoring 3 sets 3 times in alternating idols. If PCs lose they die in a swirling mist of sand, blood and sweat. If they win, they get to choose items determined by the GM as the treasure reward.
Statues seem to move while the game is in progress but cannot be removed or moved by PCs except by the power of a Wish spell. Infraction of the rules will cause a gong to sound and the infracting player will receive a 2hp shock with a penalty shot to the opposing team. GM could be very arbitrary about what is an infraction i.e. breathing hard, broken boot lace, possession of weapons, etc.
Aura of magic is strong divine and necrotic. All healing is boosted for 1 day after this encounter due to residual effects.
To scale up the encounter, the balls can be replaced with spheres of annihilation constructed to move by combined WIS and INT. Think of it as an epic level dodge ball. Strength required moving a normal stone ball is minimal but is increased to a plus equal to the strength bonus. +1 equals additional square on the movement and so on.
BAB applies to sinking in stone with range set up with 10/20/30 being short/medium/long. Specters have a BAB of +6 with STR +4.
When the sand specters are defeated the PC’s can move back up in to the bleaches with a simple climbing check without any interference from the Statues. Or they can exit out thru the porticlis leading out to an unknown section of the dungeon.
Will try and post the artwork i did of the room.
Deep within a dungeon sits this rather large room at 80’ by 80’ that has two levels an upper level with seating reachable by four 5’ doors. Each side has a very detailed statue facing down to the field. The field as seem from above seems to have several items piled around the sand floor. Several decomposing bodies are also laying around 1d6+2.
Light comes from the ceiling about 40’ upward. Vines have started to grow down and will cause an occasional shadow to appear to move across the stands. If the PCs sit down they will have a faint tingle then a phantom sound of a crowd shouting in an unknown or unrecognizable language. The sand seems to coalesce into phantom movements.
The real fun begins when the PCs enter the arena floor. A loud booming voice issues from the statues “Welcome to you who are to honor your gods. So begin your test of strength, both of body and of faith.”
“For any barbarians who don’t know of our gods’ test you must seal the idols faces with these three orbs.” Three stone orbs appear floating around the center of the arena. “Your opponents are the souls of our greatest warriors.”
The sand forms into humanoid shapes make to look feral and menacing. The number is 1d3 per PC. AC equal to PC HP equal to PC. Damage Slam w/fist 1d8/1d8 push 5, able to go into arena sand and appear anywhere on the floor. Immune to lightening but slowed by fire. Regenerates when merged with sand at 1hp per round spent moving under sand.
Any PCs who attempts to exit the field by climbing above the banister that the statues are resting upon will be struck by a lightening bolt of 3d6 divine damage and pushed back down to the floor. Length of game is scoring 3 sets 3 times in alternating idols. If PCs lose they die in a swirling mist of sand, blood and sweat. If they win, they get to choose items determined by the GM as the treasure reward.
Statues seem to move while the game is in progress but cannot be removed or moved by PCs except by the power of a Wish spell. Infraction of the rules will cause a gong to sound and the infracting player will receive a 2hp shock with a penalty shot to the opposing team. GM could be very arbitrary about what is an infraction i.e. breathing hard, broken boot lace, possession of weapons, etc.
Aura of magic is strong divine and necrotic. All healing is boosted for 1 day after this encounter due to residual effects.
To scale up the encounter, the balls can be replaced with spheres of annihilation constructed to move by combined WIS and INT. Think of it as an epic level dodge ball. Strength required moving a normal stone ball is minimal but is increased to a plus equal to the strength bonus. +1 equals additional square on the movement and so on.
BAB applies to sinking in stone with range set up with 10/20/30 being short/medium/long. Specters have a BAB of +6 with STR +4.
When the sand specters are defeated the PC’s can move back up in to the bleaches with a simple climbing check without any interference from the Statues. Or they can exit out thru the porticlis leading out to an unknown section of the dungeon.
Will try and post the artwork i did of the room.
Sunday, May 16, 2010
sunday afternoon
Blogging has been interesting that it will allow me to pass on some of the great blogs that I have come across during my research sessions.
like The Lost fort (www.lostfort.blogspot.com) For some of the most indeed review of sites n Europe with text pictures and history.
Nest would be the scrolls of the platinum warlock who has such a passion for his characters and game play it is hard not to get pulled up in the excitement.
Christian from Detonation Unknown who has my vote for foody and GM bar none. It is amazing how a great game and great food go hand and hand. Oh for the days of Jolt cola and Twinkies.
Trip to the Doctors went well on Friday my blood suger responding well so now I can start my rehab for my cardio troubles. You know it going to be a long day when the cardiologist tarts wtih" You have a very unusual heart".
Alan My 15 year old and his friends have started to role up characters for a 4 th edition game He real likes the new system. I kind of miss the old way that monsters were described I cannot seem to get my "mojo" up for 4 th ed monsters. it could be in all the details that are on the listing. Well more later this week.
like The Lost fort (www.lostfort.blogspot.com) For some of the most indeed review of sites n Europe with text pictures and history.
Nest would be the scrolls of the platinum warlock who has such a passion for his characters and game play it is hard not to get pulled up in the excitement.
Christian from Detonation Unknown who has my vote for foody and GM bar none. It is amazing how a great game and great food go hand and hand. Oh for the days of Jolt cola and Twinkies.
Trip to the Doctors went well on Friday my blood suger responding well so now I can start my rehab for my cardio troubles. You know it going to be a long day when the cardiologist tarts wtih" You have a very unusual heart".
Alan My 15 year old and his friends have started to role up characters for a 4 th edition game He real likes the new system. I kind of miss the old way that monsters were described I cannot seem to get my "mojo" up for 4 th ed monsters. it could be in all the details that are on the listing. Well more later this week.
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