Program is now available.
Chicon 7: The 70th World Science Fiction Convention
Wednesday, August 15, 2012
Consequential by Chris Cieslik Gen Con demos
Earth and Laris share a future fate: The Cataclysm. Protect both in this story-driven co-op board game. Step into our world...
Consequential by Chris Cieslik — Kickstarter
- Launched:Aug 14, 2012
- Funding ends:Sep 18, 2012
- Don't want to forget? We'll remind you by email 48 hours before funding ends.
GenCon Demos
We are in booth 1033 in the expo hall. Come play! Look for the crazy people throwing FlowerFall cards around...or the big Consequential banner.Consequential by Chris Cieslik — Kickstarter
Tuesday, August 14, 2012
Monday, August 13, 2012
D&D Next Account Management - Wizards of the Coast
New playtest material for D&D next along with new sign-up procedures. Looks as if they're giving the fighters some new material concerning combat superiority and different forms of attack.
D&D Next Account Management - Wizards of the Coast
D&D Next Account Management - Wizards of the Coast
Friday, August 10, 2012
Friday Gems by Johnn Four
Happy Friday!
Welcome to another edition of Friday Gems.
As a Roleplaying Tips subscriber, you'll receive an email on Fridays with interesting GM links.
This includes sites, tools and articles sent in by you and your fellow GMs. Thanks for the link suggestions!
Now, on with Friday's Gems....
"I found this site to be very helpful with building my fledgling world."
Created by John S. Ross, Medieval Demographics Made Easy will help you figure out realistic populations for your setting:
http://www222.pair.com/sjohn/blueroom/demog.htm
"I made mine from cardboard, it's a fun project and the result is fun to use. :) "
http://www.instructables.com/id/Making-a-Formboard-Dice-Tower/
"The vast majority of the two hours of prep work I have done recently was statting up a few different groups that the PCs have been interacting with.
"I first come up with the leaders of the group and write a sentence or two describing their personalities and motivations.
"Then I stat up a sample member of the group, a tough member of the group, and make a few notes about different weapons or armor that I can use to make members of the group seem unique."
Read more >>
http://mutagenicsubstance.blogspot.ca/2009/11/npc-factions-or-how-to-be-lazy-dm.html
That wraps up this week's 1d4 Friday Gems.
Cheers,
Johnn Four
Have more fun at every game!
roleplayingtips.com
Welcome to another edition of Friday Gems.
As a Roleplaying Tips subscriber, you'll receive an email on Fridays with interesting GM links.
This includes sites, tools and articles sent in by you and your fellow GMs. Thanks for the link suggestions!
Now, on with Friday's Gems....
Medieval Demographics Made Easy: Numbers For Fantasy Worlds
This link comes from RPT subscriber David Lundy."I found this site to be very helpful with building my fledgling world."
Created by John S. Ross, Medieval Demographics Made Easy will help you figure out realistic populations for your setting:
http://www222.pair.com/sjohn/blueroom/demog.htm
How to Make Your Own Dice Tower From Formboard
I love dice towers. Remind me someday to tell you how I earned a Boy Scout badge by making a dice tower out of a 2 litre milk carton.Eric Gosselin shared this great tutorial:"I made mine from cardboard, it's a fun project and the result is fun to use. :) "
http://www.instructables.com/id/Making-a-Formboard-Dice-Tower/
NPC Factions (Or how to be a lazy DM)
This short blog post advocates a technique I also use in my games: factions."The vast majority of the two hours of prep work I have done recently was statting up a few different groups that the PCs have been interacting with.
"I first come up with the leaders of the group and write a sentence or two describing their personalities and motivations.
"Then I stat up a sample member of the group, a tough member of the group, and make a few notes about different weapons or armor that I can use to make members of the group seem unique."
Read more >>
http://mutagenicsubstance.blogspot.ca/2009/11/npc-factions-or-how-to-be-lazy-dm.html
D&D Aides Downloads
Some great downloads on this page:- 3.5 Edition Character Sheet with Formulas (Excel)
- Party Tracking Worksheet (Excel)
- Blank Item Cards
- Monster Cards
- 2 Fonts (Centaur, Morpheus)
That wraps up this week's 1d4 Friday Gems.
Cheers,
Johnn Four
Have more fun at every game!
roleplayingtips.com
Thursday, August 9, 2012
Braille Dice by Dana Jorgensen — Kickstarter
Braille Dice

Braille Dice by Dana Jorgensen — Kickstarter
byDana Jorgensen
Funded!This project successfully raised its funding goal just now.

Tactile dice allowing the visually impaired to roll and read their own dice.
- Launched:Jul 18, 2012
- Funding ends:Aug 31, 2012
- Don't want to forget? We'll remind you by email 48 hours before funding ends.
Braille Dice.
About five years ago, I recognized a long-standing problem in the adventure gaming industry. In spite the fact that the vision impaired could quite readily participate in the vast plethora of imagination-based games produced over the past 40 years, there are still some things lacking in providing satisfaction. Can you imagine playing and never having the satisfaction of rolling your own dice and reading the results?
So I approached a known dice manufacturer in regards to the problem and after much discussion, things sounded like they thought it was a grand idea and wanted to add these tactile dice as a regular product. I even provided simple, straightforward plans for the dice. That was five years ago.
Recently, the issue was raised again. Admittedly, I'm partly at fault here, as I never followed up on the earlier attempt. However, this time around, things are very different. In the last five years, my circle of friends and associates has changed drastically, and my skill set has expanded. This time around, I don't have to turn to a dice manufacturer to get the job done. Today, I have the know-how to see it through to the end myself.
As I write this, many things are coming together. Raw materials for prototyping are in the mail. Orders for materials to make the mass production molds have been written up. Blueprints for machinery have been drawn up. Now is the time to search for funding.
About the dice: The dice are designed for the visually impaired. As such, rather than numerals, they are marked with braille pips. To allow the owner to distinguish between dice by touch, we rely first on shape, then on size. For example, D100 means rolling 2D10. We provide two D10 dice, the smaller for the ones digit and the larger for the tens digit. Below are descriptions of the dice.
D4: This will be a standard sized pyramidal die. There will be two styles. The first will follow the visual version, marking each corner to read the point facing up, while the second will mark each face with a single braille character, with the roll result being the side facing down.
D6: This will be a standard 15mm sized cubic die.
D8: This will be a standard sized diamond die.
D10: This will be a standard sized and shaped die, denoting the ones.
D10s: This will be an enlarged 10-sided die, denoting the tens. Paired with the above to roll D100.
D12: This will be a standard sized die.
D20: This will be enlarged from 0.75 inches to 1.25 inches
Die sizes are tentative. Because braille is tactile, further enlargement of the die designs may be necessary to provide fast, reliable reading ability. We'll determine that and make the necessary changes in the prototype phase.
The faces and pips are formed by removal of material from the facing surface, forming a depression the braille pips rise in. As a result, a rim exists on each die face. To provide a "bottom" to orient the die for correct reading, one side of this lip will be rippled along the side of the depression, while the other sides of the lip will remain smooth.
The dice will be cast from polyester resin. They will probably be left in the resin's natural color and uninked. After all, if you need braille markings, color isn't a big concern, right? But then again, if enough of you say you want color, we'll add color.
6-die set: 4d6, 1d10, 1d10s
8-die set: 2d4 (1 of each style), 1d6, 1d8, 1d10, 1d10s, 1d12, 1d20.
Bonus die: 1d3 (D6 marked 1-3 twice, enlarged to 25mm).
Bonus Die: 1d2 (thick coin slug marked in braille on each side)
Bonus die: 1d30 (enlarged to 3 inches/75mm)
The bonus dice will not be mass produced for general distribution.
About five years ago, I recognized a long-standing problem in the adventure gaming industry. In spite the fact that the vision impaired could quite readily participate in the vast plethora of imagination-based games produced over the past 40 years, there are still some things lacking in providing satisfaction. Can you imagine playing and never having the satisfaction of rolling your own dice and reading the results?
So I approached a known dice manufacturer in regards to the problem and after much discussion, things sounded like they thought it was a grand idea and wanted to add these tactile dice as a regular product. I even provided simple, straightforward plans for the dice. That was five years ago.
Recently, the issue was raised again. Admittedly, I'm partly at fault here, as I never followed up on the earlier attempt. However, this time around, things are very different. In the last five years, my circle of friends and associates has changed drastically, and my skill set has expanded. This time around, I don't have to turn to a dice manufacturer to get the job done. Today, I have the know-how to see it through to the end myself.
As I write this, many things are coming together. Raw materials for prototyping are in the mail. Orders for materials to make the mass production molds have been written up. Blueprints for machinery have been drawn up. Now is the time to search for funding.
About the dice: The dice are designed for the visually impaired. As such, rather than numerals, they are marked with braille pips. To allow the owner to distinguish between dice by touch, we rely first on shape, then on size. For example, D100 means rolling 2D10. We provide two D10 dice, the smaller for the ones digit and the larger for the tens digit. Below are descriptions of the dice.
D4: This will be a standard sized pyramidal die. There will be two styles. The first will follow the visual version, marking each corner to read the point facing up, while the second will mark each face with a single braille character, with the roll result being the side facing down.
D6: This will be a standard 15mm sized cubic die.
D8: This will be a standard sized diamond die.
D10: This will be a standard sized and shaped die, denoting the ones.
D10s: This will be an enlarged 10-sided die, denoting the tens. Paired with the above to roll D100.
D12: This will be a standard sized die.
D20: This will be enlarged from 0.75 inches to 1.25 inches
Die sizes are tentative. Because braille is tactile, further enlargement of the die designs may be necessary to provide fast, reliable reading ability. We'll determine that and make the necessary changes in the prototype phase.
The faces and pips are formed by removal of material from the facing surface, forming a depression the braille pips rise in. As a result, a rim exists on each die face. To provide a "bottom" to orient the die for correct reading, one side of this lip will be rippled along the side of the depression, while the other sides of the lip will remain smooth.
The dice will be cast from polyester resin. They will probably be left in the resin's natural color and uninked. After all, if you need braille markings, color isn't a big concern, right? But then again, if enough of you say you want color, we'll add color.
6-die set: 4d6, 1d10, 1d10s
8-die set: 2d4 (1 of each style), 1d6, 1d8, 1d10, 1d10s, 1d12, 1d20.
Bonus die: 1d3 (D6 marked 1-3 twice, enlarged to 25mm).
Bonus Die: 1d2 (thick coin slug marked in braille on each side)
Bonus die: 1d30 (enlarged to 3 inches/75mm)
The bonus dice will not be mass produced for general distribution.
Braille Dice by Dana Jorgensen — Kickstarter
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