Here are more pocket items.
A few more late additions for contest:
Broken bottle with sharp top stoppered by cork - dex check or causes 1 point of damage
Hanged man tarot card with a PC's name written in red across it
Locket made of silver shaped like a canine figure
Scroll with magic ingredients, shopping lists with all but three items marked off
Broken compass only points in one direction, each time opened is different
Belaying pin with seveal notches etched into sides with the name Raven etched into it
Highly detailed ship in a bottle. Close examination shows the name Raven on the prow
Drink token from nearby tavern the Kraken's Reach
Bag w/several polished glass beads
Calf skin gloves with the name of the Watch Commander's wife on the inside
Advertisement for local adult entertainment establishment seeking new talent
Scribes case with quills and ink. Inscribed "To the scriber of my heart, Love Jocleo" in elvish script
Toy horse with missing front leg
Gate pass for city gate after hours
List of city watch and how much they receive in bribe money per week, month or to look the other way
A very small shrine statue of a diety
Half eaten sausage w/dried mustard
Chapbook of very bad dwarven poetry written in dwarven
Very smelly cheese (but very delicious)
Double sided coin
Dice 2 six-sided, 1-3 load 4-6 straight
Dagger with dried blood on hilt
Half mask studded with silver around the eyes
Small set of articulated armor about 9" tall. Each piece has the name of the piece printed on it
Very thick glasses with case inscribed "Lucien"
Pawn shop ticket
Hand grenade (dud?)
Silk scarf with a yellow eyed red dragon attacking a village embroidered on it
Monday, May 31, 2010
Items you can find from pockets
Here are twenty items that I entered into Role Playing Tips Dot Coms contest that ends today so hurry up and get you entry in for some neat prizes
Shell about 1gp in size with mermaid on one side and a kraken on the other.
An everburning torch causes second stealth check to conceal.
A Leomund’s Tiny chest filled with maps and an autobiography “There and Back Again: The True Story” by G. Books 1-10, missing book 5
Toy monkey with the word Farley written on leg
Broken wand; any attempt to mend causes it to begin to sparkle like a firework after working correctly for 1d6 times
Highly detailed gingerbread man
One modern can of tuna.
One bloody rag.
A finely written note that says tag you it. _2 luck modify on rolls has long has they have possession of it.
Small bottle half full of sherry.
Sack of marbles and chalk.
Golden set of flatware 25 gp value.
A list of something in a code. List location of member s of the royal family and times they are to be alone.
A book fill completely with the ravings of a madman.
A green brooch that looks like a living tree.
Sextant with the name raven cut into the edge.
Love letters all perfumed and wrapped with a red ribbon address on the outside of envelopes smeared by tears my hap.
Fine ladies undergarments with initial ANS on the them.
A note that instructs the reader to kill the bearer of the scroll.
A small music box with a unicorn that dances in the middle when wound.
Handkerchief with a crude map drawn on it.
Shell about 1gp in size with mermaid on one side and a kraken on the other.
An everburning torch causes second stealth check to conceal.
A Leomund’s Tiny chest filled with maps and an autobiography “There and Back Again: The True Story” by G. Books 1-10, missing book 5
Toy monkey with the word Farley written on leg
Broken wand; any attempt to mend causes it to begin to sparkle like a firework after working correctly for 1d6 times
Highly detailed gingerbread man
One modern can of tuna.
One bloody rag.
A finely written note that says tag you it. _2 luck modify on rolls has long has they have possession of it.
Small bottle half full of sherry.
Sack of marbles and chalk.
Golden set of flatware 25 gp value.
A list of something in a code. List location of member s of the royal family and times they are to be alone.
A book fill completely with the ravings of a madman.
A green brooch that looks like a living tree.
Sextant with the name raven cut into the edge.
Love letters all perfumed and wrapped with a red ribbon address on the outside of envelopes smeared by tears my hap.
Fine ladies undergarments with initial ANS on the them.
A note that instructs the reader to kill the bearer of the scroll.
A small music box with a unicorn that dances in the middle when wound.
Handkerchief with a crude map drawn on it.
Thursday, May 27, 2010
Skullduggery avialable
Just recieved this link from Robin Laws concerning his new game Skullduggery.
http://networkedblogs.com/4fSzL
http://networkedblogs.com/4fSzL
Wednesday, May 26, 2010
Comic shop Ho.
I am spending the afternoon at the local comic shop to give the owner a second pair of hands on new comics day.Hope to have many interesting things to type by this evening. You can visit it at www.mainstcomicsandgames.com for a virtual tour
Sunday, May 23, 2010
Ultra nice website
Want to have a map reafy for Cofc just go to www.thebanmappingpoject.com
tp get up to date maps and reports concerning digs in the Vally of the kings and others some even come with a video tour.
Well back t the grindstone
tp get up to date maps and reports concerning digs in the Vally of the kings and others some even come with a video tour.
Well back t the grindstone
Saturday, May 22, 2010
Room Encounter
The Ball Room
Deep within a dungeon sits this rather large room at 80’ by 80’ that has two levels an upper level with seating reachable by four 5’ doors. Each side has a very detailed statue facing down to the field. The field as seem from above seems to have several items piled around the sand floor. Several decomposing bodies are also laying around 1d6+2.
Light comes from the ceiling about 40’ upward. Vines have started to grow down and will cause an occasional shadow to appear to move across the stands. If the PCs sit down they will have a faint tingle then a phantom sound of a crowd shouting in an unknown or unrecognizable language. The sand seems to coalesce into phantom movements.
The real fun begins when the PCs enter the arena floor. A loud booming voice issues from the statues “Welcome to you who are to honor your gods. So begin your test of strength, both of body and of faith.”
“For any barbarians who don’t know of our gods’ test you must seal the idols faces with these three orbs.” Three stone orbs appear floating around the center of the arena. “Your opponents are the souls of our greatest warriors.”
The sand forms into humanoid shapes make to look feral and menacing. The number is 1d3 per PC. AC equal to PC HP equal to PC. Damage Slam w/fist 1d8/1d8 push 5, able to go into arena sand and appear anywhere on the floor. Immune to lightening but slowed by fire. Regenerates when merged with sand at 1hp per round spent moving under sand.
Any PCs who attempts to exit the field by climbing above the banister that the statues are resting upon will be struck by a lightening bolt of 3d6 divine damage and pushed back down to the floor. Length of game is scoring 3 sets 3 times in alternating idols. If PCs lose they die in a swirling mist of sand, blood and sweat. If they win, they get to choose items determined by the GM as the treasure reward.
Statues seem to move while the game is in progress but cannot be removed or moved by PCs except by the power of a Wish spell. Infraction of the rules will cause a gong to sound and the infracting player will receive a 2hp shock with a penalty shot to the opposing team. GM could be very arbitrary about what is an infraction i.e. breathing hard, broken boot lace, possession of weapons, etc.
Aura of magic is strong divine and necrotic. All healing is boosted for 1 day after this encounter due to residual effects.
To scale up the encounter, the balls can be replaced with spheres of annihilation constructed to move by combined WIS and INT. Think of it as an epic level dodge ball. Strength required moving a normal stone ball is minimal but is increased to a plus equal to the strength bonus. +1 equals additional square on the movement and so on.
BAB applies to sinking in stone with range set up with 10/20/30 being short/medium/long. Specters have a BAB of +6 with STR +4.
When the sand specters are defeated the PC’s can move back up in to the bleaches with a simple climbing check without any interference from the Statues. Or they can exit out thru the porticlis leading out to an unknown section of the dungeon.
Will try and post the artwork i did of the room.
Deep within a dungeon sits this rather large room at 80’ by 80’ that has two levels an upper level with seating reachable by four 5’ doors. Each side has a very detailed statue facing down to the field. The field as seem from above seems to have several items piled around the sand floor. Several decomposing bodies are also laying around 1d6+2.
Light comes from the ceiling about 40’ upward. Vines have started to grow down and will cause an occasional shadow to appear to move across the stands. If the PCs sit down they will have a faint tingle then a phantom sound of a crowd shouting in an unknown or unrecognizable language. The sand seems to coalesce into phantom movements.
The real fun begins when the PCs enter the arena floor. A loud booming voice issues from the statues “Welcome to you who are to honor your gods. So begin your test of strength, both of body and of faith.”
“For any barbarians who don’t know of our gods’ test you must seal the idols faces with these three orbs.” Three stone orbs appear floating around the center of the arena. “Your opponents are the souls of our greatest warriors.”
The sand forms into humanoid shapes make to look feral and menacing. The number is 1d3 per PC. AC equal to PC HP equal to PC. Damage Slam w/fist 1d8/1d8 push 5, able to go into arena sand and appear anywhere on the floor. Immune to lightening but slowed by fire. Regenerates when merged with sand at 1hp per round spent moving under sand.
Any PCs who attempts to exit the field by climbing above the banister that the statues are resting upon will be struck by a lightening bolt of 3d6 divine damage and pushed back down to the floor. Length of game is scoring 3 sets 3 times in alternating idols. If PCs lose they die in a swirling mist of sand, blood and sweat. If they win, they get to choose items determined by the GM as the treasure reward.
Statues seem to move while the game is in progress but cannot be removed or moved by PCs except by the power of a Wish spell. Infraction of the rules will cause a gong to sound and the infracting player will receive a 2hp shock with a penalty shot to the opposing team. GM could be very arbitrary about what is an infraction i.e. breathing hard, broken boot lace, possession of weapons, etc.
Aura of magic is strong divine and necrotic. All healing is boosted for 1 day after this encounter due to residual effects.
To scale up the encounter, the balls can be replaced with spheres of annihilation constructed to move by combined WIS and INT. Think of it as an epic level dodge ball. Strength required moving a normal stone ball is minimal but is increased to a plus equal to the strength bonus. +1 equals additional square on the movement and so on.
BAB applies to sinking in stone with range set up with 10/20/30 being short/medium/long. Specters have a BAB of +6 with STR +4.
When the sand specters are defeated the PC’s can move back up in to the bleaches with a simple climbing check without any interference from the Statues. Or they can exit out thru the porticlis leading out to an unknown section of the dungeon.
Will try and post the artwork i did of the room.
Thursday, May 20, 2010
Productive week
Very productive week finsihed several ideas and starte research on sailling vessals.
We have more strawberries just outside our door nothing like fresh of the plant berries. It looks like a good haul for the mulberries later this year.
Been listening to the dungeon master guys at Critical hits very good advice.
This weekend is Ancon in Hudson Ohio will not be able to attend but now the guys will put on a good show after all they were the original group who brought Origins to Ohio. Looking forward to origins. They have a very good track for children with Autism and Our youngest number 2 always has fun. Also the guys from Guild will be there for WErPS.
More later
We have more strawberries just outside our door nothing like fresh of the plant berries. It looks like a good haul for the mulberries later this year.
Been listening to the dungeon master guys at Critical hits very good advice.
This weekend is Ancon in Hudson Ohio will not be able to attend but now the guys will put on a good show after all they were the original group who brought Origins to Ohio. Looking forward to origins. They have a very good track for children with Autism and Our youngest number 2 always has fun. Also the guys from Guild will be there for WErPS.
More later
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