Friday, November 15, 2013

Castel Sant’Angelo, Hadrian final resting place

Archive for the 'Drawing' Category

Mar102009

Return of the Italian

Published by Italy_JT under ArchitectureDrawing
It’s like Return of the Jedi, but better.
I am going back to Rome this week for a ten day visit over my academic spring break to focus on an intensive sketching of 14 buildings.  Each of the 14 students in my class has been researching a building in Rome, and we will present on site to the rest of the class, and then everyone will have a chance to draw our building.
The building I chose is Castel Sant’Angelo, which was previously the burial monument to the Roman emperor Hadrian.  It was converted into a military fortress, a residence for Roman families, then taken over as a Papal residence/retreat during times of war.

  Thematic routes >> The Mausoleum of Hadrian

The remains of the original mausoleum of Emperor Hadrian are clearly seen in the scores below the building, which retain much of the old arrangement. The ancient Roman walls are perfectly visible to the outside along the ' ambulatory Boniface IX - where are placed the remains of some of the colossal statues which were to adorn the tomb.
From the first level, going down the few steps of modern metal staircase, you enter to ' Roman atrium , which now houses some models reconstructing the building and that originally, in the niche skiing, welcomed a colossal statue of the emperor.
Large blocks of travertine that cover the walls clearly show the holes in the clamps that anchored the marble covering the Roman period.
A passage on the right side of the room leads into the large spiral ramp that makes a full turn in the cylinder, leading to the upper level to the Hall of Urns , the heart of the ancient tomb, which occupies exactly the center of the building Hadrian. 



The Mausoleum of Hadrian, drawing by Ludovico Bisi, adapted from a short visit to Castel Sant'Angelo, the Ministry of Heritage and Culture, the Superintendence for the State Museums of Rome.  Rome, Mondadori Electa 2004

The Mausoleum of Hadrian, drawing by Ludovico Bisi,
from "Short visit to Castel Sant'Angelo,"
the Ministry of Heritage and Culture,
the Superintendence for the State Museums of Rome.
Rome, Mondadori Electa 2004.


Most excellent maps and cross views.Neat to see the Grain silos and oil storage.

Cool Hobbit and Lord of the Rings Art.

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The Hobbit by ~Cakes-and-Comics on deviantART

Ten writing tips From Adventure Time.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

1. On how to create incredibly weird, interesting, yet relatable characters:

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

Pendleton Ward (at the Adventure Time panel): Fan-fic your friends.

2. Sometimes it’s best to let the relationships and backstory grow organically.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

PW: We’re playing D&D [Dungeons and Dragons] — we’re role-playing the characters as we’re writing them.

3. Use tears minimally, especially when writing children.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

PW: When you’re an adult, you like to punish them [characters].

4. Because they’ll turn into huge sissies that nag all the time, like the worst Ninja Turtle.

Because they'll turn into huge sissies that nag all the time, like the worst Ninja Turtle.

PW: Leonardo sucks.

5. Write things that you would enjoy watching.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

PW: We write to make ourselves laugh.

6. Actually listen to people who give you constructive criticism. This is why TV shows have more than one writer.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

PW: I like dark places, but we had to pull it back.

7. The more you love the characters you’re writing, the better the show will be.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

PW: I’m embarrassed at how much I relate to Lumpy Space Princess.

8. Draw from life, get into the cathartic experience.

 

Rebecca Sugar: Marceline’s song [“I’m Just Your Problem”] from “What Was Missing” was really hard for me to write. I was trying to base it off of some stuff that actually happened, like a falling out I actually had. So I dredged up a lot of really terrible feelings that got, like, a little unhealthy.

9. Build a world where you can tell limitless stories.

Build a world where you can tell limitless stories.

RS: You only have access to a small look at a larger world, and you can feel that there is this larger world. And the past is real, and it’s changed, and everything between that and the show happened. And you can feel that happened but you don’t see it, and I think that’s really important. It made it really interesting to work on, and I think it makes it interesting to participate in because you create a lot of it. Not that it doesn’t exist — it does exist, and that’s why it’s cool, the stuff that you don’t see is really there.

10. Play games.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

Kent Osborne: We play these writer’s games where we all sit around the table and you have two minutes to draw a picture, and it’s just whatever you’re thinking — and then you pass it to the next person, and they get it and you have two minutes to write the first act. You’ll do it all day and you’ll get 40 drawings with stories and maybe you can use one of them. It’s hard with two minutes, everyone’s like, “They end up pooping!”

11. No, seriously. Get your friends together and play games.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

KO: Sometimes we’ll put a lot of characters’ names in the middle, and you pull two characters out and you have two minutes to a write a story with those two characters. Exquisite corpse: Like, sometimes you’ll draw the head, the next person draws the torso, and then when it’s all drawn you’ll have to figure a story around the character.

12. Sometimes the best solution is the simplest one.

Sometimes the best solution is the simplest one.

RS: The characters are really beautifully simple. If you add a bunch of extra stuff on them, it looks wrong. In the Ricardio episode [“Ricardio The Heart Guy”], Ice King had a hole in his chest and his body parts were everywhere, and I made it like a hole. But Pen [Ward] was like, “No, just make it heart, like heart-shaped.” That’s so much better! It reads, it’s cute, and it’s also really horrible.

13. Find the emotional reality of the situation, even if the world is fantastical.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

KO: I feel like Lorraine kinda burned BMO. He’s looking out for her, but I don’t know if he’s ever gonna go back to that — you can’t go backwards. They’re just different worlds, Lorraine kinda used him. I hear that, I got a Lorraine. I actually wrote that line, “Same old Lorraine.”

14. Complex backstory can evolve from a simple idea.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"

KO: We usually start with a simple idea. The whole Simon and Marcy thing, there’s an episode where Ice King’s singing the “Fry Song,” and it occurred to us that we’ve never had Ice King and Marceline in an episode before — they’ve never interacted. And it came out of that: What’s a good reason why they haven’t interacted? Oh, maybe there’s something going on there.

15. And most importantly, write. A lot. Every day, even. Be prepared when the opportunity arises.

15 Pieces Of Writing Advice From The Writers Of "Adventure Time"
KO: Make stuff. Make a cartoon, make a comic, etc. Pen [Ward] goes to comic cons and meets people and buys their comics and likes them and then says, “Hey, would you wanna come freelance a board?” or something like that. You definitely need to have whateundefined

Tuesday, November 12, 2013

Sunday, November 10, 2013

Post World Games Sets Rogues for next set of Tool Cards

Check out a free guide to Tool Cards and be hooked on this game prep product that can also be added seamlessly to your game play to make you look like a Gaming GAWD,

 Follow the link for wonderful product.

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Post World Games on DrivethruRPG

 It is amazing  how much fine product that Post world Games has on  DriveThruRPG

But don't take my word for it Visit  them
http://rpg.drivethrustuff.com/index.php?manufacturers_id=5137&term=%20Pos

SouJARS Dice Crawl Coming soon to Kickstarter..

Dice Crawl is a fast-paced dungeon-crawling tile board game for 2 to 4 players.

At the heart of the Dungeon lays the Eye of the Dragon. All of the great races seek it. It brings power to those who control it. Weakness to those who face it. The race to the Eye begins now.
Dice Crawl is a quick, fun dungeon-crawling tile game for 2 to 4 players. Players take on the roles of mercenary captains racing to get their team of adventurers to the center of the dungeon, while other captains race do the same thing. But, not all paths lead to the center and some teams may never find the glory they seek.
In Dice Crawl, players select a race and class for their mercenary captain before flipping tiles, rolling dice, and collecting their share of the dungeon treasure. Abstract game mechanics mix with flavorful graphics and theme to make dice crawl a fast, highly replayable game of luck and strategy.


  • 4 wooden player markers.
  • 60 tiles on XYZ GSM cardstock, printed at XXX" x XXX" (as follows):
  • 48 interchangeable dungeon tiles. Each game uses 25 randomly drawn tiles.
  • 4 race cards: elf, dwarf, orc, human are in the core set, stretch goals add others!
  • 4 class cards: archer, soldier, mage, warrior are in the core set, stretch goals add others!
  • 4 quick reference tiles. 
  • Dice are provided by the players (25 6-sided dice are needed per player). And we know you have plenty of dice!

Dice Crawl is played using a 5x5 grid of 25 dungeon tiles, each placed face down at the start of the game. Each tile is a room or corridor and when revealed they form a route through to the center of the dungeon.
Each player enters the playing area through one corner and they earn points by controlling tiles or by being the first to reach the center of the dungeon. 

Control is obtained by rolling their dice and matching numbers on the tiles. But the same dice can alternatively be used to unlock race and class abilities, each of which can be very useful in helping the player control tiles, or hindering the other players in doing the same!

Strategy is required to consider a fine balance between the unique class and race abilities (which are randomly drawn and paired by players at the beginning of the game), and keeping enough dice back to control the tiles themselves.

Play proceeds until one player reaching the center tile or uses his/her last die. At this time points are counted for each tile controlled by each player and the highest points wins the game.

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As stretch goals are achieved we will unlock additional races and classes: these are automatically then added to the core game for all $50 and $100 reward level backers (or higher). When we hit these levels we will ask YOU - our backers - which races and classes to add!
Other stretch goals will add whole new expansion packs: 24 themed dungeon tiles, 2 races, 2 classes, and whole new rules for: The Crypt of the Undying, Tricks & Traps, Halls of the Dwarven King, and Goblin Warrens. Expansion packs can then be purchased separately as add-ons or will automatically be included in the $100 reward level.


Only added if stretch goals are met:

Collector's Cards Set #1: Crypt of the Undying 
30 undead-themed expansion cards and new rules:
  • 24 crypt cards
  • 2 new-rule reference cards
  • 2 new class cards
  • 2 new race cards

Collector's Cards Set #2: Tricks & Traps
30 Tricks & Traps themed expansion cards and new rules:
  • 24 Tricks & Traps cards to turn your core Dice Crawl into a deathtrap for the unwary!
  • 2 new-rule reference cards
  • 2 new class cards
  • 2 new race cards

Collector's Cards Set #3: Halls of the Dwarven Lords
30 dwarven hall-themed expansion cards and new rules:
  • 24 dwarven hall cards
  • 2 new-rule reference cards
  • 2 new class cards
  • 2 new race cards

Collector's Cards Set #4: The Goblin Warrens
30 goblin warren-themed expansion cards and new rules:
  • 24 goblin warren cards
  • 2 new-rule reference cards
  • 2 new class cards
  • 2 new race cards