Monday, June 11, 2012

New Survey North Coastgamers Origins 2012

New Survey



1. Overall, how would you rate the attendance at Origins this year?



 1. Much lower than previous years



2. A little lower than previous years



3. About the same as last year



4. A little higher than last year



5. Much higher than last year









2. What comments do you have about the attendance?







What comments do you have about the attendance?







3. Overall, how would you rank the diversity of games available?











Overall, how would you rank the diversity of games available? 1. I was very disappointed at the diversity of games



2. I was expecting more diversity



3. The diversity of games was about right for a convention this size



4. I was happy to see the amount of diversity



5. I thought the diversity of games was great!









4. Please provide some additional thoughts about the diversity of games available at Origins this year





Please provide some additional thoughts about the diversity of games available at Origins this year







5. Overall, how would you rate the vendors at Origins this year?











Overall, how would you rate the vendors at Origins this year? 1. I was very disappointed in the number and quality of vendors this year



2. I was somewhat disappointed in the number and quality of vendors this year



3. I thought the number and quality of vendors this year was OK



4. I was happy to see the number and quality of vendors this year



5. I was really impressed with the number and quality of vendors this year









6. What other comments do you have about the vendors at Origins this year?





What other comments do you have about the vendors at Origins this year?







7. Overall, how would you rate the organization of Origins this year?











Overall, how would you rate the organization of Origins this year? 1. I was very disappointed



2. I was somewhat disappointed



3. It was OK



4. I was pleased



5. I was very pleased









8. What other comments do you have about the organization of Origins this year?





What other comments do you have about the organization of Origins this year?









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The History Blog » Blog Archive » Beau St. Hoard is older, more varied than expected

Bags of gold found in a chest. Some so old they are almost worn smooth from daily use. Number of coins range from 22,000 to 30,000



The History Blog » Blog Archive » Beau St. Hoard is older, more varied than expected

Monster Design in D&D Next

Dungeons & Dragons Roleplaying Game Official Home Page - Article (Monster Design in D&D Next)

Geek & Sundry - New Community Manager Checking In!

Wil Wheaton's web series Tabletop featured an interview with Steve Jackson in the latest episode. The episode itself also featured Felicia Day and and Sandeep Parikh and looked at Jackson's card game, Munchkin. The show mainly deals with board games, but the occasional RPG mentions pop up from time to time, like now. You can find out more about Tabletop over at Felicia Day's GeekandSundry.




Geek & Sundry - New Community Manager Checking In!

Thursday, June 7, 2012

Dungeon World: A Game with Modern Rules & Old-School Style by Sage Kobold Productions — Kickstarter

Dungeon World: A Game with Modern Rules & Old-School Style by Sage Kobold Productions — Kickstarter

Using Hero's Journey to design for D&D Next (part 1)



the hero's journey : summary of the steps
This page summarizes the brief explanations from every step of the Hero's Journey.


Departure 


The Call to Adventure
The call to adventure is the point in a person's life when they are first given notice that everything is going to change, whether they know it or not.


Refusal of the Call
Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances.


Supernaturall Aid
Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appears, or becomes known.

The Crossing of the First Threshold
This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known. 

The Belly of the Whale
The belly of the whale represents the final separation from the hero's known world and self. It is sometimes described as the person's lowest point, but it is actually the point when the person is between or transitioning between worlds and selves. The separation has been made, or is being made, or being fully recognized between the old world and old self and the potential for a new world/self. The experiences that will shape the new world and self will begin shortly, or may be beginning with this experience which is often symbolized by something dark, unknown and frightening. By entering this stage, the person shows their willingness to undergo a metamorphosis, to die to him or herself. 

Inititation 

The Road of Trials
The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes. 

The Meeting with the Goddess
The meeting with the goddess represents the point in the adventure when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. It is also known as the "hieros gamos", or sacred marriage, the union of opposites, and may take place entirely within the person. In other words, the person begins to see him or herself in a non-dualistic way. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely. Although Campbell symbolizes this step as a meeting with a goddess, unconditional love and /or self unification does not have to be represented by a woman. 

Woman as the Temptress
At one level, this step is about those temptations that may lead the hero to abandon or stray from his or her quest, which as with the Meeting with the Goddess does not necessarily have to be represented by a woman. For Campbell, however, this step is about the revulsion that the usually male hero may feel about his own fleshy/earthy nature, and the subsequent attachment or projection of that revulsion to women. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey. 

Atonement with the Father
In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving in to this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male; just someone or thing with incredible power. For the transformation to take place, the person as he or she has been must be "killed" so that the new self can come into being. Sometime this killing is literal, and the earthly journey for that character is either over or moves into a different realm. 

Apotheosis
To apotheosis is to deify. When someone dies a physical death, or dies to the self to live in spirit, he or she moves beyond the pairs of opposites to a state of divine knowledge, love, compassion and bliss. This is a god-like state; the person is in heaven and beyond all strife. A more mundane way of looking at this step is that it is a period of rest, peace and fulfillment before the hero begins the return. 

The Ultimate Boon
The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail. 

Return 

Refusal of the Return
So why, when all has been achieved, the ambrosia has been drunk, and we have conversed with the gods, why come back to normal life with all its cares and woes? 

The Magic Flight
Sometimes the hero must escape with the boon, if it is something that the gods have been jealously guarding. It can be just as adventurous and dangerous returning from the journey as it was to go on it. 

Rescue from Without
Just as the hero may need guides and assistants to set out on the quest, often times he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience. Or perhaps the person doesn't realize that it is time to return, that they can return, or that others need their boon. 

The Crossing of the Return Threshold
The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world. This is usually extremely difficult. 

Master of the Two Worlds
In myth, this step is usually represented by a transcendental hero like Jesus or Buddha. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds. 

Freedom to Live
Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past. 

Hero's Journey : Summary of Steps

City of Clocks Industrial Fantasy Systemless Setting Book by Battlefield Press, Inc. — Kickstarter

City of Clocks is a systemless setting product, written by RPG veteran James Knevitt and usable with the system of your choice, in which players can take the roles of scheming nobles, Faction partisans, powerful Incarna, or anything else the setting has to offer. City of Clocks details a rich history, eight Noble Houses, ten Factions, forty-eight districts, over a hundred unique locations, and dozens of characters.

City of Clocks Industrial Fantasy Systemless Setting Book by Battlefield Press, Inc. — Kickstarter