Showing posts with label gaiming. Show all posts
Showing posts with label gaiming. Show all posts

Tuesday, May 11, 2010

Just thoughts

Stories filled my mind of bandits and brigands at the keep on the borderlands. Forty years of Afton Borr, Preston and others seeking the Malachite throne. Through Dungeons Unknown to either stand victorious or add thier bones with the countless score.



Gygax, Arnson and Moldvey persons all renowned added fuel to the flames eternal to those who seek to master dungeons both deep with logic and power to reap. Boxes of all colors and hues, editions basic to advance all given to peruse pursue to the dungeons of our desire and the dragons of our power.



Buccaneers and pirates upon sloops most fast slip thought the misty Nyr Dyr upon the wild coast to tread under our adventurous feet to Battle orcs, goblins with kobolds galor at the Pamrjero. From jungles reek to mountains deep so on adventuring with vows to keep. Hellfire from furnaces of giant keeps to the volcano home of lichs seek the to whelm and wave the human race under the black razors spell under the mountan white with ash.

Weiss and Hickman added to our hoard of gleaming treasure with stories bold ofAnsoln held firm by the dragons claw of evil intent rill heroes arouse to find the ways toward seasons anew when legends of old would be retold to forge anew the lances that could pierce the Vail of evil Tiamats heart Kenders played with no fear to be seen as dragon riders battled with shining knights upon turreted walls. Players gave their all to be worthy of tales to be told and compared to Huma who stood like a giant with in their minds.

Realms forgotten but well remembered upon the brow of one Ed of the Greenwood dwell has stories of those who unheralded came to life so well as ventures cause them whose cold comfort did seek the harbor of Waterdeep. Of chose few of a goddess did dwell with silverfire of masked lords and ladies who give a mystic voice to those they rule.

upon this scene comes the scholarly Kovak and Grubb with walkers dark a nd the birth of the wizards three. Brave and bold harpers stand against a tide unceasing of wizard dark and krakens deep whose plots do seek to sour the music of those who harp.

Has cousins three venture forth from the city of moonlight and silver to find adventure bold with the moon wood cold where the dead did not rest. Next was venture deep to the turlanch wood to find a man of metal steel but a soul of gentle being nest to spoil a plan most foul by a lich who seek the power of the fallen Karsus blood. This group anointed Karsus's wish to repent his folly did stop the blood most foul.

Adventures come and adventures go life has gone on and technology has changed our game ourselves. We would wait for the mailman to bring forth our letters, zines and monthly magazines, sometimes taking months to arrive from overseas. Now we have email blogs and twitters. 124 character to express our game views. For better or worst. Enjoy the game for itself, for the freedom to be the best geek we can be

Till we meet again in the sunless cavern of sun bleached bones