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Friday, May 3, 2013
May Updates GENCON
Thursday, May 2, 2013
Sun King Brewing and Gen Con Partner for Official Beer in 2013

Sun King Brewing and Gen Con Partner for Official Beer in 2013
Based on the success of last year's official beer partnership, Sun King Brewing and Gen Con LLC have announced a partnership to create an all-new beer for Gen Con Indy 2013. In addition, for the first time in Gen Con Indy history, the event will feature a 21-and-over beer garden located on Georgia St. The official beer also will be available for purchase at numerous participating local restaurants and bars.
“Gen Con is an incredible experience, and we’re excited to work with them and Indianapolis Downtown, Inc., to expand the scope of the festivities,” said Sun King brewer/owner Dave Colt. “Utilizing Georgia St. is a great way to enhance the experience for attendees, but it also allows everyone the opportunity to enjoy and discover the wonders of Gen Con!”
Similar to last year, fans will again help select the official name for the Gen Con Indy 2013 beer. An official contest will be announced on Gen Con's Facebook page with more details to follow. If you're in Indianapolis and of legal drinking age, stop by Sun King's brewery and tell them how excited you are for the Gen Con 2013 official beer!
“Gen Con is an incredible experience, and we’re excited to work with them and Indianapolis Downtown, Inc., to expand the scope of the festivities,” said Sun King brewer/owner Dave Colt. “Utilizing Georgia St. is a great way to enhance the experience for attendees, but it also allows everyone the opportunity to enjoy and discover the wonders of Gen Con!”
Similar to last year, fans will again help select the official name for the Gen Con Indy 2013 beer. An official contest will be announced on Gen Con's Facebook page with more details to follow. If you're in Indianapolis and of legal drinking age, stop by Sun King's brewery and tell them how excited you are for the Gen Con 2013 official beer!
Outlook - game.pawn@hotmail.com
Tuesday, April 30, 2013
Sunken Egyptian city reveals 1,200-year-old secrets | The Sideshow - Yahoo! News
Sunken Egyptian city reveals 1,200-year-old secrets | The Sideshow - Yahoo! News
Until a decade ago, no one knew if Heracleion, believed to be an ancient harbor city, was fiction or real. Now, reports the Telegraph, the researchers who found it—150 feet beneath the surface of Egypt's Bay of Aboukir—are sharing some of the amazing historical artifacts preserved there.
The finds include 64 ships, 16-foot-tall statues, 700 anchors and countless gold coins and smaller artifacts.
According to underwater archeologist Franck Goddio, credited with having discovered the site, the city was probably built sometime around the 8th century B.C., which makes it older than the famed city of Alexandria. Over the years, it fell victim to a number of natural disasters before being swallowed by the sea, probably around A.D. 700.
“We are just at the beginning of our research,” said Goddio. “We will probably have to continue working for the next 200 years for [it] to be fully revealed and understood.”
It's believed that gradual soil erosion eventually caused Heracleion to fall into the Mediterranean. “It is now clear that a slow movement of subsidence of the soil affected this part of the south-eastern basin of the Mediterranean,” Goddio writes on his site. “The rise in sea level—already observed in antiquity—also contributed significantly to the submergence of the land.”
The Telegraph reports that researchers are beginning to more fully understand what daily life was like in the city, also called “Thonis.” Mainly, they describe it as having served as the main hub for sea traffic entering the region, including all trade from Greece.
“We are getting a rich picture of things like the trade that was going on there and the nature of the maritime economy in the Egyptian late period,” Damian Robinson, director of the Oxford Centre for Maritime Archaeology at the University of Oxford, told the Telegraph. Robinson is part of the team that has been busy uncovering artifacts from Heracleion's sunken remains.
“It was the major international trading port for Egypt at this time,” Robinson added. “It is where taxation was taken on import and export duties. All of this was run by the main temple.”
The city is also believed to have had a rich cultural history. Helen was said to have visited it with her lover Paris shortly before the onset of the Trojan War.
The finds include 64 ships, 16-foot-tall statues, 700 anchors and countless gold coins and smaller artifacts.
According to underwater archeologist Franck Goddio, credited with having discovered the site, the city was probably built sometime around the 8th century B.C., which makes it older than the famed city of Alexandria. Over the years, it fell victim to a number of natural disasters before being swallowed by the sea, probably around A.D. 700.
“We are just at the beginning of our research,” said Goddio. “We will probably have to continue working for the next 200 years for [it] to be fully revealed and understood.”
It's believed that gradual soil erosion eventually caused Heracleion to fall into the Mediterranean. “It is now clear that a slow movement of subsidence of the soil affected this part of the south-eastern basin of the Mediterranean,” Goddio writes on his site. “The rise in sea level—already observed in antiquity—also contributed significantly to the submergence of the land.”
The Telegraph reports that researchers are beginning to more fully understand what daily life was like in the city, also called “Thonis.” Mainly, they describe it as having served as the main hub for sea traffic entering the region, including all trade from Greece.
“We are getting a rich picture of things like the trade that was going on there and the nature of the maritime economy in the Egyptian late period,” Damian Robinson, director of the Oxford Centre for Maritime Archaeology at the University of Oxford, told the Telegraph. Robinson is part of the team that has been busy uncovering artifacts from Heracleion's sunken remains.
“It was the major international trading port for Egypt at this time,” Robinson added. “It is where taxation was taken on import and export duties. All of this was run by the main temple.”
The city is also believed to have had a rich cultural history. Helen was said to have visited it with her lover Paris shortly before the onset of the Trojan War.
Monday, April 29, 2013
10 Activities To Relax Your Child With Special Needs | Friendship Circle -- Special Needs Blog
10 Activities To Relax Your Child With Special Needs | Friendship Circle -- Special Needs Blog
Getting your child with special needs to relax and focus can be a difficult job. There are many situations in which our children need some help to settle down. Whether your child is excited by something fun and enjoyable or something scary and unfamiliar, a calming exercise may be needed to move on to the next routine or activity.
Each child responds differently to calming activities so it is helpful to come up with a range of activities and strategies that could be calming for your child.
Here are 10 activities to build into your child’s routine and environment, which can be calming and soothing.
Keep in mind, there may not be one activity that always works for your child. Some activities will not come naturally to your child.
Introduce and practice these activities when your child before suggesting them in a tense moment. When possible, give your child some choice in what he/she would like to do as a calming activity. Choices could be given verbally but also through visuals, like a choice board.
If your child has sensory processing challenges, a more prescribed and guided approach may be helpful. Consult with an Occupational Therapist for a more thorough assessment and program suited for your child’s needs
10 Activities To Relax Your Child With Special Needs
Getting your child with special needs to relax and focus can be a difficult job. There are many situations in which our children need some help to settle down. Whether your child is excited by something fun and enjoyable or something scary and unfamiliar, a calming exercise may be needed to move on to the next routine or activity.Each child responds differently to calming activities so it is helpful to come up with a range of activities and strategies that could be calming for your child.
Here are 10 activities to build into your child’s routine and environment, which can be calming and soothing.
1. Play quiet music
Choose music that is steady and generally mellow. Music has a natural ability to filter out noises and set the mood for the environment. If your child is out in a busy environment, try noise-cancelling headphones.2. Create a small, quiet area for your child
Sometimes children need their own personal space where they can block out the extra noise and visual distractions. This could especially work if your child tries to escape his/her current environment if overwhelmed. Try something like a small tent or create a small book area in your home that your child can easily retreat to when it is time for them to have a break.3. Deep breathing exercises
Practice slow breathing with your child. Model slow, deep breaths for your child to imitate. If need be, teach your child to trace his/her finger in the shape of a square or figure-8 to help pace their breather.4. Try a little yoga
The combination of slow breathing, stretching, tensing of muscles and concentration to hold a position can be centering and calming. Introduce this to your child in a fun way, such as a children’s yoga program or a DVD.5. Go for a walk with your child
Taking a walk can help to release some of the extra energy that has been building up in your child, especially if he/she needs a break from an activity. A change in scenery and fresh air is helpful.6. Turn out the lights
There are times that a child could be sensitive to light. In some cases, if a child is stressed or overwhelmed, turning out the lights or going into a darkened space can help bring a sense of calm and security. If you are trying to settle your child in the evening, turn down the lights as the evening routine winds down.7. Give a bear hug, squeeze or back rub
Be careful when approaching your children to give any type of pressure, especially if he/she is sensitive to touch or startles easily.8. Sit in a rocking chair or swing
The slow, rhythmic movement can be soothing for your child. If your child is unsure about this, you can have him/her sit on your lap while you rock to settle them in.9. Offer your child something to drink
A drink of water or juice can be cool your child down if he/she is overheated. In some cases, drinking from a straw is also helpful because of the sucking motion, which provides some sensory input through the mouth.10. Look for clues from the past
Think back to activities that worked to soothe your child when he/she was an infant. Often you will find clues about new activities that could be a great calming activity for your child.When Using These Activities
Keep in mind, there may not be one activity that always works for your child. Some activities will not come naturally to your child.Introduce and practice these activities when your child before suggesting them in a tense moment. When possible, give your child some choice in what he/she would like to do as a calming activity. Choices could be given verbally but also through visuals, like a choice board.
If your child has sensory processing challenges, a more prescribed and guided approach may be helpful. Consult with an Occupational Therapist for a more thorough assessment and program suited for your child’s needs
Filed Under: Parenting Tagged With: Autism, Calming Activities, sensory processing, Transitions
Friday, March 15, 2013
Thursday, March 7, 2013
Gamasutra - News - Boy Scouts can now earn a Game Design merit badge
Gamasutra - News - Boy Scouts can now earn a Game Design merit badge
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| The Boy Scouts of America are ready to introduce a new merit badge encouraging children to learn the art of game design. The new Game Design badge requires Scouts to design a game from scratch in their own design notebooks. Scouts "must demonstrate an initial concept, multiple design iterations based on initial testing, and feedback from blind testing." The game can then be prototyped and tested at Boy Scout functions, such as camp outings. The new Game Design merit badge pamphlet will make its debut at the SXSW Gaming Expo in Austin on Friday. Upcoming merit badges currently in the works include Programming and Animation. |
Monday, March 4, 2013
Friday, March 1, 2013
Marketing Fellowship Winners Gen Con 2013
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Tuesday, February 26, 2013
10 Greatest Science Fiction Board Games of All Time
10 Greatest Science Fiction Board Games of All Time
Board games are great way to prove your intellectual superiority to your friends. But aren't they even better when they involve a sprawling science fiction premise? It's no fun to wave fake money in your friend's faces at the end of Monopoly when what you could be doing is waving the most powerful starship. If you're going to bother conquering Earth as it is in Risk, why not conquer Earth as it will be in 2210? Clue is fun and all, but you could be solving a murder while also dealing with the conflict between your robot coding and your fascination with humans.
Here are 10 of the greatest board games with high-tech and futuristic premises.
10. U.S. Patent No. 1
Who doesn't want to play a game that combines the excitement of time travel with the fascinating world of patent law? In U.S. Patent No.1, players race to be the first to put together a time machine. Once that's built, you use the machine to get the first patent. Not the first patent on a time machine, but you travel back in time to the day the United States opened the patent office and you get the first ever patent. It's the only game on this list that ends with you winning by getting to be the first to fill out paperwork.
9. Risk 2210 A.D.
In 2002, Risk 2210 A.D. won the Origins Award for Best Science Fiction or Fantasy Board Game of 2001, and it's pretty easy to see why. The game combines the an already classic board game with a futuristic conceit. How often have you thought that what Risk was missing was the chance to occupy the moon? Or the sea? For added hilarity, you can conquer the Southern Anarchist Control Zone in Antarctica. The game adds complexity to the original Risk by adding commanders, who have access to decks with cards with special attacks and strategies. So if you've ever wanted to drop a nuclear bomb on Australia, get a Nuclear Commander and go for it.
8. Pandemic
Pandemic, its second edition, and its expansion are interesting because players don't compete against each other, they work together to beat the game. The game starts with global extinction pending as four diseases threaten to wipe out different regions. Each player is randomly assigned a role, with different skills and strengths, and the players all have to work together to save the world.
7. Galaxy Trucker
In the future, not everyone can have a glamorous job. Some people have to haul materials for a sewage company. The game has three rounds, and each round has three stages: ship building, checking everyone's ships, and the actual race. A lot of the fun in Galaxy Trucker comes from your attachment to your newly built ship. First, you curse your friend if they get the component you want. Then you curse your own stupidity when you discover that you incorrectly attached a component, and it falls off. Then you curse when your ship gets hit by an asteroid. The purpose of the game is to have the most money at the end, but a lot of the time, you'll just be thinking about making to the end of the round, much less the game.
6. Cosmic Encounter
Cosmic Encounter falls into a pretty common category for science fiction board games: galactic conquest. Every player starts with a five-planet home system with the goal of occupying five bases in other systems. In each turn, they are dealt a card indicating which other system they have to attack. Players negotiate alliances and make deals to try to get to their goal. So far, pretty typical. What makes this game really stand out is that players get an "alien power," which is basically a special characteristic of their race that allows them to bend a critical game rule.
5. Android
Android is a cyberpunk noir game. The goal is to solve a murder, Clue-style. Or the goal is to figure out the conspiracy also taking place. Or the goal is to resolve your character's personal problems. Or a combination of the three. The winner is the player who has the most "Victory Points" at the end, which are determined by success in the categories above. So, for example, if another player is obsessed with solving the murder, you can focus on some other problem and still win. As for the cyberpunk elements, the game takes place in "New Angeles," which is pretty much future Los Angeles with a space elevator, and "Heinlein," a moon colony. It also allows a player to not only be a standard noir-ish characters (crooked cop, bounty hunter, P.I.) but also an android having trouble with his code or a psychic clone.
4. Star Trek: Fleet Captains
This is a game that allows players to live out their fantasies of commanding a Federation fleet or a Klingon fleet. Each player starts out at opposite sides of a brand new, unexplored sector of space, and moves through it hoping to uncover planets with resources and not ones with hostile lifeforms. Eventually, of course, players will end up pitting the Enterprise against a Bird of Prey, but even that battle may not determine a winner.
3. Roborally
Who doesn't want to play a game where the premise is that a bored supercomputer has decided to race a robot against those of other bored supercomputers? A lot of game play is based on the idea that, as a computer and a robot, the player isn't making up-to-the-minute decisions. Instead, at the start of each round, each player reveals five commands it has given to his robot. With those locked in, players could end up watching in horror as their robots collide and end up right in the path of the obstacles they were trying to avoid.
2. Twilight Imperium (3rd Edition)
Word of warning: this game is long. And complex. And long. However, if you and your friends stick it out, Twilight Imperium is a really satisfying galactic-conquest game. The game takes place in a galaxy suffering from a power vacuum, since the fall of the previous ruling race. Players each represent a race trying to take that throne. But the goals here are not just militaristic conquest ones, but can be diplomatic or trade related. Depending on the cards a player's dealt, he can be trying to get enough resources to upgrade his planet's technology, while another player is trying to get a certain law passed.
1. Battlestar Galactica: The Board Game
Anyone else remember playing Mafia when they were kids? A small number of players were "the Mafia," and each night they murdered someone, and during the day, everyone tried to figure out who they were and murder them right back? Well, Battlestar Galactica: The Board Game is like that on steroids. The humans are working together to solve crises and reach Kobol, and the undercover Cylons are trying to sabotage that. Of course, unlike Mafia, even if the humans find and airlock the Cylons, they just resurrect on a Basestar. Then, instead of sabotage, they just try to blow the fleet out of the sky. Humans win by making it to Kobol, while Cylons win by destroying the Galactica or getting the humans to run out of resources. In that respect, the ending of the game is much more logical than that of the show.
10 Greatest Science Fiction Board Games of All Time
Board games are great way to prove your intellectual superiority to your friends. But aren't they even better when they involve a sprawling science fiction premise? It's no fun to wave fake money in your friend's faces at the end of Monopoly when what you could be doing is waving the most powerful starship. If you're going to bother conquering Earth as it is in Risk, why not conquer Earth as it will be in 2210? Clue is fun and all, but you could be solving a murder while also dealing with the conflict between your robot coding and your fascination with humans.Here are 10 of the greatest board games with high-tech and futuristic premises.
10. U.S. Patent No. 1
Who doesn't want to play a game that combines the excitement of time travel with the fascinating world of patent law? In U.S. Patent No.1, players race to be the first to put together a time machine. Once that's built, you use the machine to get the first patent. Not the first patent on a time machine, but you travel back in time to the day the United States opened the patent office and you get the first ever patent. It's the only game on this list that ends with you winning by getting to be the first to fill out paperwork.
9. Risk 2210 A.D.
In 2002, Risk 2210 A.D. won the Origins Award for Best Science Fiction or Fantasy Board Game of 2001, and it's pretty easy to see why. The game combines the an already classic board game with a futuristic conceit. How often have you thought that what Risk was missing was the chance to occupy the moon? Or the sea? For added hilarity, you can conquer the Southern Anarchist Control Zone in Antarctica. The game adds complexity to the original Risk by adding commanders, who have access to decks with cards with special attacks and strategies. So if you've ever wanted to drop a nuclear bomb on Australia, get a Nuclear Commander and go for it.
8. PandemicPandemic, its second edition, and its expansion are interesting because players don't compete against each other, they work together to beat the game. The game starts with global extinction pending as four diseases threaten to wipe out different regions. Each player is randomly assigned a role, with different skills and strengths, and the players all have to work together to save the world.
7. Galaxy Trucker
In the future, not everyone can have a glamorous job. Some people have to haul materials for a sewage company. The game has three rounds, and each round has three stages: ship building, checking everyone's ships, and the actual race. A lot of the fun in Galaxy Trucker comes from your attachment to your newly built ship. First, you curse your friend if they get the component you want. Then you curse your own stupidity when you discover that you incorrectly attached a component, and it falls off. Then you curse when your ship gets hit by an asteroid. The purpose of the game is to have the most money at the end, but a lot of the time, you'll just be thinking about making to the end of the round, much less the game.
6. Cosmic Encounter
Cosmic Encounter falls into a pretty common category for science fiction board games: galactic conquest. Every player starts with a five-planet home system with the goal of occupying five bases in other systems. In each turn, they are dealt a card indicating which other system they have to attack. Players negotiate alliances and make deals to try to get to their goal. So far, pretty typical. What makes this game really stand out is that players get an "alien power," which is basically a special characteristic of their race that allows them to bend a critical game rule.
5. Android
Android is a cyberpunk noir game. The goal is to solve a murder, Clue-style. Or the goal is to figure out the conspiracy also taking place. Or the goal is to resolve your character's personal problems. Or a combination of the three. The winner is the player who has the most "Victory Points" at the end, which are determined by success in the categories above. So, for example, if another player is obsessed with solving the murder, you can focus on some other problem and still win. As for the cyberpunk elements, the game takes place in "New Angeles," which is pretty much future Los Angeles with a space elevator, and "Heinlein," a moon colony. It also allows a player to not only be a standard noir-ish characters (crooked cop, bounty hunter, P.I.) but also an android having trouble with his code or a psychic clone.
4. Star Trek: Fleet CaptainsThis is a game that allows players to live out their fantasies of commanding a Federation fleet or a Klingon fleet. Each player starts out at opposite sides of a brand new, unexplored sector of space, and moves through it hoping to uncover planets with resources and not ones with hostile lifeforms. Eventually, of course, players will end up pitting the Enterprise against a Bird of Prey, but even that battle may not determine a winner.
3. RoborallyWho doesn't want to play a game where the premise is that a bored supercomputer has decided to race a robot against those of other bored supercomputers? A lot of game play is based on the idea that, as a computer and a robot, the player isn't making up-to-the-minute decisions. Instead, at the start of each round, each player reveals five commands it has given to his robot. With those locked in, players could end up watching in horror as their robots collide and end up right in the path of the obstacles they were trying to avoid.
2. Twilight Imperium (3rd Edition)
Word of warning: this game is long. And complex. And long. However, if you and your friends stick it out, Twilight Imperium is a really satisfying galactic-conquest game. The game takes place in a galaxy suffering from a power vacuum, since the fall of the previous ruling race. Players each represent a race trying to take that throne. But the goals here are not just militaristic conquest ones, but can be diplomatic or trade related. Depending on the cards a player's dealt, he can be trying to get enough resources to upgrade his planet's technology, while another player is trying to get a certain law passed.
1. Battlestar Galactica: The Board Game
Anyone else remember playing Mafia when they were kids? A small number of players were "the Mafia," and each night they murdered someone, and during the day, everyone tried to figure out who they were and murder them right back? Well, Battlestar Galactica: The Board Game is like that on steroids. The humans are working together to solve crises and reach Kobol, and the undercover Cylons are trying to sabotage that. Of course, unlike Mafia, even if the humans find and airlock the Cylons, they just resurrect on a Basestar. Then, instead of sabotage, they just try to blow the fleet out of the sky. Humans win by making it to Kobol, while Cylons win by destroying the Galactica or getting the humans to run out of resources. In that respect, the ending of the game is much more logical than that of the show.
This LEGO Hogwarts
This LEGO Hogwarts includes everything from Snape's classroom to the Chamber of Secrets
Alice Finch's 400,000-brick LEGO Hogwarts would be impressive enough if she had built just the outside of the grand magical school. But inside, her Hogwarts is even more glorious, containing the rooms and passages Harry Potter traveled in his school days, from the Hogwarts kitchen to the Room of Requirement, creating the perfect sets for minifig Harry, Hermione, and the rest of the Hogwarts crew to reenact scenes from the books.
The Brothers Brick has an interview with Finch about her massive Hogwarts, which won both the Best in Show and People's Choice awards at BrickCon 2012. Finch spent 12 months assembling the campus, combining elements from the books and movies to create a complete structure inside and out. For her two sons, this Hogwarts is the ultimate playset; her older son, who has read the books, enjoys posing the tiny students and staff about the school. When her younger son is old enough to read the books, he will find he has yet another way to experience the magic of Hogwarts.
These are just a few of the multitudinous rooms and structures Finch constructed. I highly recommend heading over to her amazing 75-photo Flickr set to see all of the scenes she put together and all of the ghosts lurking in her own magical plastic world.
The Great Hall:

Potions Class:
Gryffindor Common Room:
Slytherin Common Room
The Chamber of Secrets:
LEGO Hogwarts [Alice Finch] & Alice Finch builds massive LEGO Hogwarts from 400,000 bricks (Photos & Interview) [The Brothers Brick]
This LEGO Hogwarts includes everything from Snape’s classroom to the Chamber of Secrets
Alice Finch's 400,000-brick LEGO Hogwarts would be impressive enough if she had built just the outside of the grand magical school. But inside, her Hogwarts is even more glorious, containing the rooms and passages Harry Potter traveled in his school days, from the Hogwarts kitchen to the Room of Requirement, creating the perfect sets for minifig Harry, Hermione, and the rest of the Hogwarts crew to reenact scenes from the books.The Brothers Brick has an interview with Finch about her massive Hogwarts, which won both the Best in Show and People's Choice awards at BrickCon 2012. Finch spent 12 months assembling the campus, combining elements from the books and movies to create a complete structure inside and out. For her two sons, this Hogwarts is the ultimate playset; her older son, who has read the books, enjoys posing the tiny students and staff about the school. When her younger son is old enough to read the books, he will find he has yet another way to experience the magic of Hogwarts.
These are just a few of the multitudinous rooms and structures Finch constructed. I highly recommend heading over to her amazing 75-photo Flickr set to see all of the scenes she put together and all of the ghosts lurking in her own magical plastic world.
The Great Hall:

Potions Class:
Gryffindor Common Room:
Slytherin Common Room
The Chamber of Secrets:
LEGO Hogwarts [Alice Finch] & Alice Finch builds massive LEGO Hogwarts from 400,000 bricks (Photos & Interview) [The Brothers Brick]Saturday, February 23, 2013
Friday, February 22, 2013
Game Of Thrones Season 3: Trailer Debut Announcement
Only a trailer for Game of Thrones could have a trailer about when to see the trailer.
WORLD PREMIERE OF HBO® GAME OF THRONES® SEASON 3 TRAILER ON JIMMY KIMMEL LIVE!, FRIDAY, FEBRUARY 22
– Jimmy Kimmel Live! airs weeknights at 11:35 p.m./ 10:35 p.m. CT on ABC –
New York, N.Y., February 21, 2013 – The Season 3 trailer of HBO’s Game of Thrones makes its exclusive world premiere on Jimmy Kimmel Live! (ABC) on Friday, February 22nd. A big fan of the series, Kimmel kicks off the countdown to the new season premiere on Sunday, March 31 at 9:00 p.m. ET/PT, exclusively on HBO, with the all-new 60-second trailer that will offer a first look at the action and treachery that continues in the visually stunning series that has become a pop culture phenomenon.
Stated Kimmel, “I am so excited about this trailer, even I might watch my show.”
The trailer will be posted to the Game of Thrones YouTube channel immediately following its east coast debut on Jimmy Kimmel Live!. http://www.youtube.com/gameofthrones.
The trailer will be posted to the Game of Thrones YouTube channel immediately following its east coast debut on Jimmy Kimmel Live!. http://www.youtube.com/gameofthrones.
Based on the popular book series “A Song of Ice and Fire,” by George R.R. Martin, the Emmy®- and Golden Globe®-winning fantasy series Games of Thrones chronicles an epic struggle for power set in a vast and violent fantasy kingdom. Beginning on March 31st, Games of Thrones will air on HBO on Sunday nights at 9:00p.m. ET/PT.
Wednesday, February 20, 2013
Tuesday, February 19, 2013
Reprinted White Box Extra book?
Looking out to November, Wizards just announced a premium reprint of Original Dungeons & Dragons! Yes, that’s the white-cover booklets. For $150, this wood-boxed set will include polyhedral dice and:
- Volume 1: Men & Magic
- Volume 2: Monsters & Treasure
- Volume 3: Underworld & Wilderness Adventures
- Supplement I: Greyhawk
- Supplement II: Blackmoor
- Supplement III: Eldritch Wizardry
- Supplement IV: Gods, Demi-Gods & Heroes
- Seven listed books but eight in the photo What could be the book be?
- For more on WOTC reprints along with other game news visit http://www.purplepawn.com/
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