Monday, June 11, 2012

Kickstarter failures revealed! What can you learn from Kickstarter failures? [INFOGRAPHIC] | Appsblogger.com

Kickstarter failures revealed! What can you learn from Kickstarter failures? [INFOGRAPHIC] | Appsblogger.com

Controlling for goal and reward levels, and compared to a baseline of Art projects, categories have the following effects:


Comics is only 70% as likely to be funded.

Dance is 2.18 times as likely to be funded.

Fashion projects are only 40% as likely.

Film is 7% more likely to be funded.

Games projects are only 62% as likely to be funded.

Music is 1.36 more likely.

Photography is 70% as likely.

Publishing is only half as likely.

Theater is twice as likely.



The number of reward levels increases the chance of being funded up to a point, and then decreases the chance.